Subject forgets events back to last turn. You create a discordant blast of energy that disrupts the target’s available magic and transfers knowledge of that magic to you. Checking my understanding of the concentration mechanics: You can concentrate on multiple concentration-duration spells in the same turn as long as you spend an action on each to "Concentrate on a Spell", i.e. Multiple objects are half as heavy as normal. Loads a single shot into your weapon every round. Changes appearance of a group of creatures. You can make your spells last twice as long. Make a target appear as an older version of itself. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Copy/paste as-is 2. You surround yourself with a palpable aura of draconic fear and dread. Manage Concentration – to cast a spell you will need concentration. You infuse a target’s shadow with energies from the. As form of the exotic dragon I, except it also allows you to assume the form of a Large imperial or primal dragon. Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. You create a pale silver barrier that repels. Scorching rays cause 4d6 fire damage, then move on to new targets. Inflict 1d6 fire damage to creature by looking at it. The Spellsong ability explicitly overrides the normal limitation on spell concentration, and there's nothing there that would prevent you from concentrating on a second spell. Converts 1 pound of metal into ammunition. If your familiar takes hp damage while within range of this spell, it immediately teleports to your space after the damage is applied. | Swords and Wizardry SRD Allows “listening” to surface thoughts. You gain low-light vision, acid and cold resistance 5, and protection from evil. Puts 4 HD of creatures into magical slumber. Grants a creature proficiency in a single weapon for short period of time. You alter your perceptions to become convinced the target is an illusion. Target weapon grows small feathered wings and acts as if it had the throwing weapon special ability. Flying storm cloud deals 6d6 electricity damage. Opponents cannot attack a pathetic creature. each levitates in your space and you can attack with them. You temporarily grant control of your familiar to another willing creature. You hurl a tiny ball of negative energy, destroying plant life either in a line 60 feet long or a 10-foot-radius spread. As complex hallucination, but without concentration. Pathfinder: Kingmaker. Transform improvised weapon into a masterwork simple or martial weapon. Changes one page to hide its real content. Grieving target can take no actions and is denied its. | 13th Age SRD Transforms raw materials into finished items. The target creature deals only nonlethal damage with all of its weapon attacks. Set one of a list of contingencies for your demise. Target is compelled to kiss or caress another creature. You and an ally gain attack and AC bonuses. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Yes, I realize that this is confusing. Try Again. thread i already know about that. If a spell must be maintained with concentration, that fact appears in its Duration entry, and the spell specifies how long you can concentrate on it. Create a scoop of force to pick up or carry liquids. The spell can penetrate barriers, but 3 feet of dirt or wood, 1 foot of stone, 1 inch of common metal, or a thin sheet of lead blocks it—although radiation can seep into such barriers, causing them to become radioactive (and thus visible to the spell) in time. This spell causes your eyes to take on a silvery mirror-like quality, transforming your eyes into metallic-looking orbs that reflect the world you see. Roll d20; before end of spell, use roll to replace another d20 roll before the die is rolled. This spell functions like detect evil, except that it detects only outsiders with the evil subtype, as well as the lingering effects caused by their gifts, presence, and spells. Rolling ball of fire deals 3d6 fire damage. You inspire yourself or a lover to a vengeful rage against a chosen enemy. Inflicts 1d8/level energy damage to all creatures within 15 ft. As form of the alien dragon I, except it also allows you to assume the form of a Large esoteric or outer dragon. Roll twice and take the higher roll when using certain mental skills. Levitates the targeted creature up off the ground. Teleport armor you are wearing off of you and onto an ally within range. Targets’ physical forms undergo a bizarre transformation, becoming composed of countless particles that separate and reconnect to remain whole. A touch from your hand, which is engulfed in darkness, disrupts a creature’s vision by coating its eyes in. Your coat of arms is magically displayed on any suitable item you carry. Affected creature practices nonviolent combat behaviors according to a list of priorities. A 1-inch-thick slab of stone springs up from the ground, interposing itself between you and an opponent of your choice. You suffuse one subject’s body with energy from the. “Sixth sense” warns of impending danger. Attempt to gain a glimpse of some specific event from the Akashic Record. Target one enemy and one willing ally. Cause metal to bend and warp, permanently destroying its straightness, form, and strength. You can end concentration at any time (no action required). Spells also fail if your concentration is broken and might fail if you’re wearing armor while casting a spell with somatic components. You detect radiation in the surrounding area. Create a phantasm with auditory and visual effects. You replace the target’s body with mystic shadow material drawn from the. Spell Lists. You create one non-magical weapon, shield, or set of armor but it might be. Conjure an opulent mansion several stories tall. You create an area of darkness impenetrable even to. You compel the target to only look at you for the duration of the spell. column denotes a focus or material component not normally included in a spell component pouch.. Order of Presentation: The spells (or formulae) are listed in alphabetical order by name, except when a spell’s name begins with “lesser,” “greater,” or “mass,” in which case it is alphabetized under the second word of the spell name. A handful of monsters do have abilities that trigger off of concentrate, but not many in the grand scheme of things. Slashing weapon deals bleed damage to an opponent’s head. Lets you see all things as they really are. While many spells got hit by the nerf bat transitioning from D&D 3.5 to Pathfinder, there’s still plenty of earth-shattering power to be found, and this guide will help you find it. You can sleep comfortably in armor without suffering fatigue. Community; ... Adept spells‎ (4 P) Alchemist formulae‎ (11 P) Antipaladin spells‎ (6 P) Arcanist spells‎ (12 P) Assassin spells‎ (1 P) B Hit Dice: The term “Hit Dice” is used synonymously with “character levels” for effects that affect a specific number of Hit Dice of creatures. Feats come more frequently, HP are higher, there fewer “dead levels”, no multiclassing XP penalty, etc. If reroll hits, the attacked creature suffers 1d8 cold damage, plus 1 per 2 caster levels (maximum 1d8+10). The ground attempts to pull creatures beneath its surface as if hungry for the flesh of mortals. Use multiple enemies as points of origin for cone, cylinder, line, or sphere spells. Your weapon becomes shiny, gaining bonuses to several combat maneuvers. Target’s attitude worsens by two categories. Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. Target creature’s melee and natural attacks deal damage as if it were one size category smaller. If something interrupts your concentration while you’re casting, you must make a concentration check or lose the spell: 1. d20 + caster level + ability modifier used for casting. Object or location affected by spell repels certain creatures. To cast a spell, you must concentrate. Target is compelled to destroy one enemy. Make a full attack with your claws after a charge. Spells with one or many improving, reviewing, or removing templates present. Touching the marked object or area turns one’s skin red. Concentration Checks and Casting Spells. Raise temperature of target creature’s blood (or other similar body fluid) over 3 rounds causing first fatigue, then Constitution damage, then hp damage. This spell slows the metabolism and other bodily functions of a creature for a short amount of time. You animate the target’s shadow with semi-living energies drawn from the, When you are dealt damage, your attacker must roll damage for the attack twice and take the higher roll, but the attacker must also succeed at a. Translucent wall blinds or deafens creatures that pass through it. Convince a target that it contracted an affliction. You become immune to diseases and toxins, absorb one, and then spread it to others. You transform the contents of a normal egg into a single dose of small. Deafens all within cone and deals 5d6 sonic damage. This spell enforces the rules of the Material Plane on other planes of existence. You shift the target’s attitude one category toward hostile regarding you and everyone within 30 feet of it at the time the spell is cast. Trick a creature into thinking it can’t breathe. Pathfinder Spells. Object or location attracts certain creatures. As form of the exotic dragon II except that it also allows you to take the form of a Huge imperial or primal dragon. You surround yourself with disturbing illusions. Polish a metal item until it’s usable as a. Cone of ice slivers deals 1d6 cold/level. Target loses a 7th-level prepared spell or spell slot. Downloads Unfortunately, the lesson that arcane casters learned early on in ver 3.5 was that spells were learned … In those cases, you Cast the Spell as a reaction or free action (as appropriate) instead of as an activity. Ranged touch delivers 1d6/level cold damage (max 5d6) and might stagger a foe. But, it just seems like every buff requires Concentration. When you cast this spell, you dictate one specific topic or recent event and instill a magical obsession with that subject within the target. The spell fails if the item is in the possession of another creature. Move a magic tattoo from one creature to another. You siphon half of all magical healing that the targeted creature receives. You conjure a cloud of magical arrows that rain down on any creatures and objects in an area. Give creatures bite attacks and a hunger for their own kind’s flesh. Blows away or knocks down smaller creatures. Misleads divinations for 1 creature or object. You know the direction, relative distance to, and condition of target creatures or objects. This spell functions similarly to detect thoughts, allowing you to sense when one or more creatures’ consciousnesses are inside a mindscape. Prevent a target from understanding language. You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. Bizarre cacophony fascinates eldritch creatures. Triggered rune makes nearby creatures lose actions for 1 round/level. Elemental ray does 2d6 acid, cold, electricity, and fire damage, with one type persisting for 1d4 rounds. A touched creature with an attitude toward you of indifferent or better (and not hostile toward your visible allies) must succeed a. Call an item instantly to you hand from nearby by speaking a special word and snapping your fingers. Target is distracted by its sense of self. Bestow a curse that is difficult to remove without fulfilling a condition. Triggered rune causes nearby creatures to, Touch deals 1d6 damage per two levels; caster gains damage as. 1d4+1 ghouls and 1 ghast fight for you and explode when killed to deal damage. Sonic energy damages objects or crystalline creatures. Summon a pack of canines that respond to your commands and act in perfect unison, causing them to function like a. Curse an area with six dangerous hazards. Imbues ammunition with accuracy against a specific creature type. As scripted hallucination, but it only appears when triggered. Render a target weapon or up to 50 pieces of ammo invisible, granting the wielder a bonus on. Target takes penalties to mental actions. Aura that makes injured creatures spray burning blood. A sudden downpour soaks a target creature or object. | PF2 SRD. For one round attacks made with a held melee weapon are melee touch attacks that ignore all armor. I cannot find anything except this for concentration and sustaining: Concentrate: An action with this trait requires a degree of mental concentration and discipline. Everything has gotten a power up (though some things have been nerfed to … Ice plane creates wall or hemisphere creates dome. Triggered rune wracks creatures with pain. Creates disembodied glowing hand to deliver. Black particles extinguish light sources within area. You lock a mask on the target’s face, after which it adheres tightly to the target for the spell’s duration and cannot be removed by physical force. Protects creature from sustained environmental effects. Create a vertical wall of skeletal arms that attaches itself to any solid surface. The item ceases to be visible to or interact with the world in any way, as if it no longer existed. You attune your mind and your sight to the hidden world of spirits. If something interrupts your concentration while you’re casting, you must make a concentration check or lose the spell. Reinforces a subjects defense against being moved or. View recent changes for all spells. A creature affected by this spell is unable to benefit from effects that grant the ability to roll multiple times and take the higher result. Target loses a 3rd-level prepared spell or spell slot. Speak, read, and write a new code language. The target’s feathers thicken and fluff up to ward against winter’s chill. You become a Medium esoteric or outer dragon. Target gains penalties on ability checks, skill checks, and. Gate (con) U: Tear open a portal to another plane. Checks, skill checks, and switch spots with it creatures in a Large imperial or primal.! 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